

complete list of available units will be provided for functions such as UnitCreate).
STARCRAFT 2 EDITOR CODE
To provide code completions of gamelink types.
STARCRAFT 2 EDITOR FREE
I'm not even gonna post a picture of what to do now because there's only 1 box that you can check here.Īnd that my friends is how you set starting locations.įeel free to post questions if you have any (but I really hope you don't because this is so detailed and idiot proof imo), tell me if I made a mistake somewhere (I'm really too lazy to go over the whole thing once more ^^) or just leave you're comments about how thankful you are and how I just changed your whole life. Give Team 1 sl's 1 & 2 and Team 2 sl's 3 & 4. That means you'll have to create two new teams. You can also do the team settings in here. If you want to set the positions as they are in Blizzards original of Shakuras Plateau (both sl's on the right possible) you can additionally select Player 4 (for Player 1) and Player 3 (for Player 2): Your Team Placement window should look like this now: Again those two settings will also set the two remaining sl's. For Player 2 we check the box at Player 4. So as seen in the picture for Player 1 we want to select Player 3 in the right window. In this example we only want to allow cross position spawning as in the TS元 version of the map. You can see each Team's position by clicking on the Teamname. This means that the boxes you'll check will be the possible sl's of that players enemy. What you do now is to select a Team (Player 1-4) and determine where the enemys will be able to spawn. Repeat this step 3 times so you got yourself 4 Teams and link every team to an other sl. For this example I'll just call them Player 1-4. You can give those teams a name, don't need to though since it won't matter at all.

Click on "New.", check a box at sl1 and click ok. You now have to add teams (players basically). At the start both windowns (Teams / Linked Enemy Teams) should be blank. This will determine the spawn positions in a 1v1 game. Now switch the tab to "Team Placement (Advanced)". Just gonna require a bit more of box checking. Of course you can do the same thing with more than 4 player maps. Congrats! You already set the spawning positions for 2v2. That should make it look like this:Īs before, you won't need to set sl4 because you already did it in the last step. So next thing to do is to set sl3 which you select and check the box on the right of sl4. You won't need to set sl2 because you already did that in the last step. So as already mentioned you select sl1 and on the right side sl2 which links those two sl's together. The goal is that allys spawn vertically of each other. In this case we really don't want that to happen though. This means that your ally may spawn at any location on the map. If you have a rotational symmetry map or you just want to piss off the players you can select multiple ally sl's as in this picture: It will look like this now:Īs you can see, the cross with the circle is the selected sl, the cross without is the ally sl (if you haven't figured it out yet, sl = spawn location). On this map this would be the one on top of sl 1 (sl 2). So what we have to do is simply select the starting position where the ally will be able to spawn. Only requirements to do this is that you've already set the spawning positions. First thing we do is obviously loading up the particular map in the editor and go to Map > Team Placement(Basic). Also it takes a lot of pictures and explaining so I figured it deserved it's own thread which fits nicely into Barrin's Mapmaking Compilation thread.Īs example for this lesson I'll just use the old version of the Blizzard map "Shakuras Plateau". #1 This question was recently asked in the "Simple Questions/Simple Answers" Thread and I figured that there are probably several mapmakers who don't know and maybe are too lazy to find out by themself.
